
Case study: Sitevinitech 2026, 10,000 attendees, 0 downloads
How Circli ran the digital layer of one of Argentina's biggest expos —agenda, networking, map and gamification— without anyone downloading an app.
The event
Three days in Mendoza, one of Argentina's biggest wine expos: ~10,000 attendees, 100+ exhibitors, and an energy that never let up. And the event's entire digital layer —agenda, networking, venue map, gamification— lived on every attendee's phone, with zero app downloads.
Sitevinitech chose Circli as the main technology partner for its 2026 edition, and the result was an experience attendees embraced from the very first minute.
How it felt
It all started with a gesture the crowd already knows by heart: scanning a QR. A single code and, within seconds, the person was inside the event portal —no passwords, no "create an account", nothing to download. Language was auto-detected, without anyone picking it.
From there, the whole expo was in the palm of their hand:
- They connected with each other. Every attendee carried a personal QR card. You'd meet someone interesting, scan their code, and you were both connected instantly in "My Network". Networking stopped depending on remembering to ask for a contact.
- They moved with the live map. The venue map by area (north, south, east, west) and the booth locator meant nobody got lost: finding an exhibitor took seconds.
- They played the treasure hunt. Walking the booths and scanning their QRs, attendees racked up points and won physical prizes from the organizer. People crossed the entire venue chasing the next stamp —and exhibitors got that foot traffic.
- They kept the agenda on hand. The full professional program, with bookmarks, so nobody missed a talk.
For exhibitors
Exhibitors got their own onboarding to manage their booth profile and capture leads without a single app: an attendee scanned the booth QR and landed in the exhibitor's dashboard with name and contact details (always with consent). Zero forms, zero friction.
For the organizer
A full panel to watch the event live —attendees, exhibitors, and leads—, run the treasure hunt, fulfill prizes, and send notices to audience segments. All in one place.
The scale
- ~10,000 attendees
- 100+ exhibitors
- 0 app downloads
- ES + EN — the event's two languages
What a three-day trade fair does to a system
Ten thousand people are not one thousand people ten times over. Some things only break at that scale, and this was the first time we saw them.
The peaks are not where you think. Traffic doesn't spread across the day: it piles up in the fifteen minutes after each talk, and in the half hour at the doors, when half the fair scans the entrance QR at once. A system with a good average can still fall over, because what matters is the worst minute, not the good hour.
Signal inside a hall is always bad. Thousands of phones, a metal structure and a network that saturates on its own. It is the concrete reason an app would have failed there: asking somebody standing at the door to pull down forty megabytes on that signal is asking them to give up. A page that weighs very little gets through anyway.
Exhibitors and attendees run on different clocks. The attendee uses the portal in thirty-second bursts between aisles. The exhibitor has it open for eight hours straight, standing, one-handed. They are two products under one brand, and treating them as one shows on day one.
What we took away
- The front door is won by whoever asks for nothing. The attendee scans, lands in the portal, they're in. No passwords, no downloads. Adoption was immediate.
- Gamification works when it's physical. The treasure hunt kept people walking specific booths throughout the event, with real traffic for exhibitors.
- The exhibitor needs their experience too. The attendee side isn't enough —the exhibitor panel has to be just as fast. And it was.
- Language matters. ES + EN covered the full international audience with zero extra work from the organizer.
What we did not measure, and why
It is worth saying what this case does NOT prove, because a case study that only tells the good part is no use to anyone making a decision.
We have no publishable adoption rate. We know people came in and used the portal, but we are not going out saying "80% of attendees", because the denominator at an open fair — where not everyone who walks through the door registers — is not an honest number. We would rather give no figure than one we cannot defend.
Nor did we measure how many "Mi Red" connections turned into anything. That happens weeks later, outside the event and outside the system, and any number we invented there would be marketing.
What does hold up is smaller and firmer: the digital layer of a fair this size can work without anybody installing anything, and exhibitors can capture contacts with no form. That is enough to decide whether the model is for you.
What's next
Sitevinitech 2026 was Circli Events' first at-scale operation: proof, at a real event in front of thousands of people, that the model —the phone people already carry as the event's operating system, zero downloads— works. We're already in conversations with organizers in Buenos Aires, Córdoba, and Brazil to replicate the experience.
Running an event? Discover Circli Events or book a demo.